![]() ![]() Within Bedrock Dedicated Server, run the following command:."name": "Attach to Minecraft Bedrock Dedicated Server", Open the folder containing the project you want to work on - likely you should open Visual Studio Code at (my Bedrock Dedicated Server path)\development_behavior_packs\(behaviorpackname). To get started, edit server.properties and set allow-inbound-script-debugging to true. This will set the default script debugging port and prevent a user of the /script debugger listen command from specifying an alternate port. force-inbound-debug-port (number) - Locks the inbound debug port to a particular port.allow-inbound-script-debugging (true false) - enables the /script debugger listen command (and the opening of ports on a server).allow-outbound-script-debugging (true/false) - enables the /script debugger connect command.These settings configure debugging on Bedrock Dedicated Server: To enable this debugging, you will need to change some settings within the server.properties file of your Bedrock Dedicated Server. For debugging Minecraft Bedrock Dedicated Server Edition inside Visual Studio Codeīy default, Bedrock Dedicated Servers are not configured to allow debug connections. You can add watches or view locals to see more information about the state of JavaScript in your project. You should see your breakpoints get triggered as the code executes. Trigger the code (likely by running a gametest, like /gametest run ).Back within Minecraft, use this slash command to connect to Visual Studio Code on a port.Within Visual Studio Code, hit Run | Start Debugging to put Visual Studio Code in "Listen for Debug Connections" mode.Set a break point inside of your GameTest function.Start Minecraft and load into a world with your scripting behavior pack."name": "Wait for Minecraft Debug Connections", Open the folder containing the project you want to work on - likely you should open Visual Studio Code at %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_behavior_packs\(behaviorpackname). ![]() You will only need to run this once on your PC. ![]()
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